Evil Dead the Game Review runs - Heil the king, baby
As a relative straggler in the Evil Dead Fandom, I had a short-but very intensive-phase of excitement before the release of Sabre Interactive asymmetrical action horror: Evil Dead the Game. It is a game that I have been trying for some time after I have fallen in love with the heroic demons in falling in Sam Raimis direction of the film trilogy and the development of Ash Williams' character from the meekly-mated college child, and I am I am happy to be able to tell you that this game does not disappoint you.
Evil Dead the Game is really a treat for fans of the Evil Dead franchise-as well as a treat for general fans of the horror genre or asymmetrical multiplayer games. It crosses all the boxes that you would expect from a game like this, and then crossed a few more that you didn't know that they were. It is clear that this was a game made by fans for fans, as well as it was made for a wider audience. It is one of the few asymmetrical multiplayer games, which also offers full single player support, in the form of a short Evil Dead the Game Mission list and AI-controller survivor and demons.
But of course AI companions are only part of what makes it a fantastic offer by Sabre Interactive. I had the opportunity to review Evil Dead the Game on PS5, and although I have some concerns about certain aspects of the game, I think that this is an absolutely entertaining experience that I have seen as a fixed favorite for some time.
When I started the game for the first time, the first thing I noticed was how well everything looked. I know that I play it on a next-gene console, so the graphic would never look so bad, but the game is a feast for the eyes, apart from its detailed textures and liquid frame rates.
The artwork in the game is really exceptional. Regardless of whether you leaf through the menus and see the impressive selection of frankly capable skills and upgrades of the game or decide which mission you would like to tackle next, you will find Ash Williams and his buddy beautifully illustrated. The work of art shows the survivors how they use objects in the game, fight against deadites or face a fearsome Kandarian demon.
When you actually play Evil Dead the Game, you will be confronted with an intensely atmospheric action horror experience that the emotions caused by Sam Raimis films conjure up with unexpected accuracy. It is literally blisting the face with its intensive, blood-sprawling finishing moves and shotgun shots that literally blisten to the deadites with which they have to deal with the face. And, which is even more important, despite the fact that you play in a team of four, it is isolated with its sparsely illuminated open spaces and impressive weather effects.
This feeling of isolation is reinforced by the lack of enemies on the mini card of the game and the interesting Fear system.
If you as an Ash or one of his buddies - walk around in the dark, you have to keep an eye on your fear level. This increases when they are alone, are attacked or are in the dark-which adds an important survival game-like aspect to this already action-charged experience. There are ways to reduce this level, mainly by standing in the light and taking a breather, but Evil Dead the Game doesn't make it so easy.
In the end it feels inevitable that at some point you maximize your fear level during a game - sometimes you just don't find the matches you need to spark a campfire.
If you are unlucky that your fear level over the threshold of your character will increase, you are facing a bad time - but also the most exciting time when it comes to playing as a survivor. If your survivor is afraid, it's like a tunnel view. Their sound in the game and the edge of your screen are both distorted, which makes it even more difficult to avoid attacks by the dead and demons around them, and they quickly find their way around how they run hectically around their lives. As with all horror games, the thrill of chase is the best part.
Without this mechanics, which may initially appear to be a superficial addition to the game, I fear that Evil Dead the Game would be rather hack-and-slash than horror. It helps them to stay up and forces them to think much more strategy about how they use the limited prey issues they have. Healing objects and matches - which are used to light fire - are rare in this game; They don't want to waste the little they have if they fight against a Kandarian demon.
So far I have spent most of my time to play Evil Dead the Game as the survivor. However, I dipped my toes in the horrors of the Necronomicon to play as a demon a few times - and that is a completely different experience.
When you play as a demon, you mainly orchestrate the army of darkness in ghost form. The irregular movement control takes some getting used to compared to the control of a survivor, but if you play in this mode, you really feel in the best possible way as in a Sam Raimi film.
I will say that the lack of sensitivity options and accessibility overall is worrying - if you have difficulty playing, there are no concessions. I hope these are functions that will be available in the future, but it makes no sense why they are not available now.
Apart from that, playing as a demon is a fantastic-and much more worthwhile-experience as other asymmetrical multiplayer games like Dead by Daylight and Predator Hunting Grounds as soon as you have familiarized yourself with the control. Why? Because they really don't just play as a Kandarian Demon; You play as a whole army of darkness.
With Infernal Energy you can own drears and attack the survivors themselves, conjure up powerful elite enemies to further disturb their attempts to banish you, and even put traps in pension boxes and evil trees (something that always surprises you as a survivor.)
With enough of this energy you can even summon a boss unit that takes on the shape of the Kandarian demon when you play-be it Evil Ash, Henrietta or Eligos. These boss units are by far the most exciting way to play as a demon and to make short processes with Ash Williams and his friends in the right hands. With Evil Dead the Game you have all the fun of playing as a killer in Dead by Daylight, and the joy of dismantling your opponent's attack plan with well -placed traps and on the vicinity (which of course produce more enemies)).
Regardless of whether you play with your friends against the powers of evil or take control of these powers of evil, you will have a lot of fun with Evil Dead the Game. I haven't played enough to talk about the depth of his upgrade system and the decent selection of weapons, but my first impression is that this game with the right support could still exist for a long time after the start. It is action -loaded, scary if it has to be, and full of charm. Of course, the gameplay loop could be repeated-as with any asymmetrical multiplayer game-but I don't see it for a while.
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